

Before it is built, it is possible to send a single dweller out into the Wasteland to explore and bring back resources. Unlocking the Overseer’s Office unlocks a new phase of the game. These all give extra benefits to the Vault and its people – the radio station can be set to broadcast inside the Vault to raise happiness, or to broadcast out into the Wasteland to attract new inhabitants to your Vault, as an example. And what do dwellers make? More room types! Indeed, as the Vault grows and more people appear at the door, or are born, better rooms become available, from storerooms to an Overseer office to a radio station. Having dwellers hit it off in the Living Quarters will eventually lead to babies being born, and is a good, fairly easy way to increase the number of dwellers at your disposal. As an example, the Water rooms require a good Perception stat, while the Diner needs Agility, and to be successful in the Living Quarters a good Charisma value needs to be in place.

scheme from the main Fallout games, each dweller will have different values for each of the seven stats, and it turns out that each of the rooms requires a different strength to make them a success.
